Promoting Your Work in a Video Game

Promoting your book inside a video game is not just innovative, it is revolutionary. The video game industry is the largest entertainment sector in the world. In 2024 it generated more than 450 billion dollars in revenue and continues to grow at a strong pace.
Instead of competing endlessly for search rankings, you can place your book directly into the hands of potential readers. Inside our game, your work becomes a visual experience rather than just a title in a list. This makes you a pioneer in the industry and gives you a bold achievement to showcase proudly. Every package also includes an “As Featured In” award to highlight your accomplishment.

How We Promote Your Book

Tomeville Showcase

Tomeville is a magical wing of our in‑game shopping mall designed to make discovering authors fun and memorable. Your book will be displayed on a shelf with the cover turned outward and a short synopsis beside it. A QR code will be included so players can scan and purchase your book in the real world.

Author Profile

Your presence will be celebrated with a photo, your name and a description of your book. Enhanced packages include a full biography and links to your social media so readers can follow you.

Awards and Recognition

You will receive a digital medal to use on your website, portfolio, and social media. A physical medal will also be sent to you for display at home, in your office, or at your publisher’s office. 

Featured Placement

Your book and profile will be showcased on the Tomeville website, the Press X 2 Play Games website, and the GET PREPPED! website. You will appear in your literary genre with a silver frame and a copy of your medal. Your book will also be included in an easy‑to‑search category feature so fans can find your work quickly.

Social Media Campaign

Announcements will be made across our social media channels to highlight you as a featured author in the upcoming video game.

Immersive In‑Game Experiences

Spotlight Display

Your book will be placed at the front of the store with a spotlight shining on it to make it stand out.

NPC Likeness

We will create a character in your likeness who players can interact with. This includes midnight signing events and quests tied directly to your book.

Interactive Events

Players will receive invitations to attend a secret midnight signing event where your digital character signs copies of the virtual book. We can also design a quest connected to your story to deepen player engagement.

Endorsements

Recognizable characters in the game will be seen reading your book, creating a powerful endorsement. We can also produce an in‑game radio commercial featuring a cliffhanger excerpt read by a professional voice actor.

Stat Buff

Any character who purchases your book in‑game will receive a boost to their sanity when they stop to read for at least thirty minutes. Entertainment after the apocalypse is essential for survival and mental health.

Conclusion

Promoting your book in a video game is more than advertising. It is an immersive, celebratory experience that positions you as a pioneer in the literary world. From digital and physical awards to interactive events and social media campaigns, your work will be seen, remembered, and valued in ways traditional promotion cannot match.

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